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Advice on an MTG token deck?

Ok Ive had this deck for some time now and Its pretty good but I would like it better for mutiplayer games around 5 people but still be ok in one on one's here Creatures::16 4 Selesnya Evangel 3 Nullmage Shepherd 1 Autochthon Wurm 1 Sekki, Seasons Guide 1 Thelonite Hermit 1 Juniper Order Ranger 1 Scion of the Wild 1 Fangren Firstborn 1 Patron of the Orochi 1 Pendlelhaven Elder 1 Veteran Armorer 1 Mine Bearer Instants 12 4 Scatter the Seeds 2 Seed Spark 2 Devouring Light 1 Shining Shoal 1 Pulse of the Fields 1 chant of Vitu-Ghazi 1 Tribal Unity Scrcerys 4 1 Biorythem 1 Parrallel Evolution 1 Supply/Demand 1 Topple Enchantments 5 1 Doubling Season 1 Glare of subdual 1 Vernal Bloom 1 Pollenbright Wings 1 Centaur Glade Artifacts 1 1 Emraled Medallion Lands 18 1 Temple Garden 2 Selesnya sanctuary 9 Forest 6 Plains Tell me what you think cards i should take out and ones I can add if i can get my hands on them.

Public Comments

  1. i have a deck pretty similar to that. cards i would recommend are: Gaea's Anthem Leyline of the Meek Dryad's Caress Verdant Embrace
  2. You should add more Scion of the Wild's, they kick butt when you got alot of tokens. Glare of Subdual also taps out your opponents blockers so I would add in another.
  3. Ok here is a good suggestion 3 more scion of the wilds 4 blanchwood armor 4 timbermare 4 seed the land 4 living land 4 Jedit Ojanen of Efrava. slap the living land out then play scion of the wild so that it gets 1/1 for all the forests cuz they creatures....then slap a blanchwood armor on him so he gets an additional 1/1 for the forests being forests so its getting pumped up twice as much for basically the same thing. the Jedit can help with getting tokens to pump the scion as well, same thing with the seed the lands....and the timbermare vis just a good idea cuz when it comes out they have to tapp all of their blockers so.......anyways hope this helps :-)
  4. First off fix your lands. 18 is not enough for that deck. Instead run 24 and then go from there with 36 spells. And in addition, to my count that deck is not legal to play with as it dosn't have 60 cards. Mabey you left somthing off of the list? Anyway, 24 lands in a deck like this. The only reason you want more or less depends on the deck. A fast deck with low costing spells might run 21-23, and a slow controlling deck with counters and costly cards might run 25-27. Your best bet for getting better at Playing Magic and Building Decks from where you are at is to read. Go to magicthegathering.com. They have daily articles on magic, as well a forums for posting questions and discussing things. The article "Building on a Budget" comes out every Monday, and should help you with this topic. Also look up to see of there is a local gaming store in your area.
  5. You've a lot of 1-ofs in your deck, which can be detrimental, especially if you rely on actually drawing them. In general, it's best to build to maximize your chances of drawing a card, so running 3-4 of a specific card is better. But the concept is a neat one, and I definitely enjoy decks like that. Something that might be worth considering... Creatures 4x Selesnya Evangel 4x Selesnya Guildmage 4x Thallid 4x Thallid Germinator 4x Mycologist 3x Psychotrope Thallid Spells 2x Overrun 3x Scatter the Seeds 4x Sprout 4x Sprout Swarm 2x Leyline of the Meek Lands 2x Vitu-Ghazi, the City Tree 4x Selesnya Sanctuary 8x Plains 8x Forests It's all Saprolings, but you have several creatures that gain benefits from using Saprolings (converting them into extra cards, damage or life). It's 22 lands, which may be a little light, but on the other hand, you've convoke to help reduce the cost on some expensive spells. Overrun enables you to swing for a win, but you've got lots of stuff you can swarm with.
  6. I'd suggest you increase the numbers on some and get rid of a few others. You need 4 Supply/Demand and at least two Doubling Seasons--they can't help you if you don't draw them. I'd say 4 Thelonite Hermits as well. I'd ditch Pollenbright wings--it's too expensive. You might want to consider adding Seedborn Muse--it's a 3/4 that allows you to untap all permanents on your opponents untap phase as well as your own. Also, I had a saproling deck for a while that did pretty well; I added 2 hivestones and some gemhide and sinew slivers. It really made a difference.
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